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Boulder, CO/Lockheed Martin Space

Tyler Bowen

Software Engineer

I build networked systems and the tools that keep them honest — C++ services, hardware simulators, and the interfaces operators actually use.

01/About

Systems-minded engineer. Hands-on builder.

Software engineer at Lockheed Martin Space in Boulder. Day to day I work on C++ networked services — message routing, TCP ingestion, and the operational tooling around them.

I graduated from Texas Tech University in December 2025 with a B.S. in Computer Science and a minor in Mathematics (GPA 3.52). Before joining full-time I interned on the Configuration Management and Ground Control teams, where I cut software-discrepancy adjudication time in half, designed operator interfaces, and wrote a TCP hardware simulator for a satellite communications device.

I like problems that sit at the boundary of software and the physical world — protocols, simulators, digital logic, and machines that have to stay reliable when they get hot, fast, or both.

Role
Software Engineer
Team
Lockheed Martin Space
Based
Boulder, CO
Degree
B.S. Computer Science, Math minor
School
Texas Tech University, Dec 2025
GPA
3.52

Certifications

  • SAFe 6 Scrum Master
  • IBM Full-Stack JavaScript Developer Professional Certificate
  • CodePath Technical Interview Preparation

Leadership

  • Scrum Master, Lockheed Martin Space (Apr 2026 – Present)
  • Secretary, CodePath TTU (Dec 2024 – Aug 2025) — organized SSS: Students, Startups, Spotlight and hosted weekly interview-prep workshops on data structures and algorithms.

02/Experience

Lockheed first. The work that got me there next.

  1. Software Engineer

    February 2026 – Present

    Lockheed Martin Space·Boulder, CONow

    • Developed message functionality for a C++ network proxy service.
    • Diagnosed and resolved a throughput bottleneck in a multithreaded C++ TCP data ingestion service.
    • Automated user lifecycle checks in C#/.NET using SQL Server and Active Directory.
  2. Software Engineering Intern

    May 2025 – August 2025

    Lockheed Martin Space·Boulder, CO

    • Reduced time to adjudicate software discrepancies by 50% in an auditing software tool.
    • Designed streamlined user interfaces on the Ground Control team.
    • Wrote a hardware simulator for a satellite communications device using TCP communication and state management.
  3. C++ Developer — Solar System Simulation with OpenGL

    Try it out

    October 2024 – November 2024

    Texas Tech University·Lubbock, TX

    • Implemented Keplerian orbital mechanics with elliptical orbits, using Newton’s method to approximate eccentric anomalies for accurate real-time planetary motion.
    • Used GLFW for zoom and pan so the simulation could be explored interactively.
    • Architected the project with CMake for cross-platform debug/release builds and configuration management.
  4. Bioinformatics Developer — Multiple DNA Sequence Aligner

    See how it works

    July 2024 – August 2024

    Texas Tech University·Lubbock, TX

    • Developed a multiple DNA sequence aligner in Python using Needleman–Wunsch for pairwise alignment and UPGMA for guide-tree construction.
    • Wrote optimal global alignment algorithms with dynamic programming, using BLOSUM and custom nucleotide matrices.
    • Built a progressive alignment method for sequence-to-sequence and MSA alignments on large datasets.

03/Projects

Selected projects — software, systems, and hardware.

Cellular Automata Simulation

See how it works

Nov – Dec 2024

Large-scale Python cellular automata with multiprocessing — 10,000×10,000 matrices, 80% faster.

  • Reduced runtime by 80% (12 hours to 2 hours) by parallelizing large-scale 10,000×10,000 matrices.
  • Hardened matrix processing with boundary management and correctness checks across parallel chunks.
  • Encoded state transitions from mathematical rules based on primes and powers of two.
  • Python
  • Multiprocessing

Travel Recommendation App

Nov – Dec 2024

Front-end travel recommendations from a structured JSON API, with fallbacks for incomplete data.

  • Rendered personalized travel recommendations dynamically from search inputs.
  • Fetched and categorized travel data from a structured JSON API.
  • Walked hierarchical results and degraded gracefully when data was incomplete.
  • JavaScript
  • Fetch API

Recursive Descent Parser

Nov – Dec 2024

Tokenizer plus recursive-descent parser for a custom language, with line-accurate diagnostics.

  • Built a state-driven lexer for identifiers, keywords, operators, and literals, including multi-character operators.
  • Parsed assignment, conditionals, I/O, and arithmetic expressions via recursive descent.
  • Reported errors with the expected token and the line number where the parse failed.
  • Lexical Analysis
  • Parsing

FPGA Adder / Subtractor

Photo 1 of 19

Simulation waveform: 7-segment output, anode select, increment buttons, reset, equals, and mode select

01/19

FPGA Adder / Subtractor

Try it out

Aug – Dec 2023

4-bit 7-segment ripple-carry adder/subtractor in Verilog, with testbenches and full write-up.

  • Implemented a 4-bit 7-segment ripple-carry adder/subtractor with a mode bit for add vs. subtract.
  • Wrote testbenches covering a range of simulated conditions.
  • Documented modules with circuit diagrams, K-maps, and plain-language descriptions.
  • Verilog
  • FPGA
  • Digital Logic

04/Hobbies

Things I build when nobody is assigning tickets.

High-speed electric RC cars

Photo 1 of 3

Glossy white and red electric RC buggy with white wheels and a carbon-fiber wing, on a workbench

01/03

See more

April 2023 – Present

High-speed electric RC cars

Ground-up builds, roughly a square foot, top speed over 100 mph.

  • Titanium drive shafts, 7075 aluminum chassis, and carbon-fiber parts to cut weight without giving up rigidity.
  • Dropped the gear ratio from 8:1 to 4:1, added no-slip diffs, and selected every component down to ceramic bearings.
  • Thermal limits on the ESC, limited suspension for consistent downforce, and an auto-correcting heading controller to keep a straight line at speed.

Unreal Engine & 3D modeling

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Lambda-class shuttle on a hangar deck with stormtrooper formations, Earth visible through a hexagonal viewport

01/03

June 2024

Unreal Engine & 3D modeling

Recreated a detailed Star Wars scene from scratch.

  • Accurate scaling, photoreal textures, animation, object tracking, and high-definition rendering.
  • Used Blueprints to turn a complex system of inputs and outputs into a visual program.

3D printing

Photo 1 of 5

Black engine-bell print standing on the bed of a Bambu Lab 3D printer

01/05

See more

2026

3D printing

Design, print, and assemble large physical models.

  • Custom 5-foot sword models, printed and assembled.
  • Accurate scale model of a Raptor 3 engine.

05/Contact

If this looks like a fit, let’s talk.